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So You Want to Level a Rogue? (A Complete and Comprehensive Guide to Getting Your Rogue to 80)
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Post by
goshadstep2lose
This information is outdated as of 4.0, I will update it once cata drops and the information pertaining to rogues is more definite
in the mean time these specs should be helpful guides to leveling:
combat
sub
mut
1) Introduction and Table of Contents
Many people, based on the mechanics of the class, are under the impression that rogues are slow, boring, and even difficult to level. Take the time to read this step-by-step guide and you will find quite the opposite; you will learn about the most effective talents to take, what abilities you should use when, how to use your cooldowns effectively, and which glyphs benefit you the most, in the process.
1)
Introduction and Table of Contents
2)
Its Rogue Not Rouge!
And Other Basic Rogue Knowledge
3)
Professions and their benefits
3a. Gathering Professions
3b. Crafting Professions
3c. Secondary Professions
4)
What Spec should I take?
4a. Subtlety
4b. Assassination
4c. Combat
5)
Combat Leveling, Builds, and Glyphs
5a. Key Abilities
5b. Combat Leveling
5c. Combat Builds and Glyphs
6)
Assassination Leveling, Builds, and Glyphs
6a. Key Abilities
6b. Assassination Leveling
6c. Assassination Builds and Glyphs
7)
Subtlety Leveling, Builds, and Glyphs
7a. Key Abilities
7b. Subtlety Leveling
7c. Subtlety Builds and Glyphs
8)
Lockpicking, Poisons, and other random FAQ
8a. Lockpicking
8b. Poisons
8c. F.A.Q.
9)
Heirlooms & Enchants
9a. Heirlooms
9b. Enchants
10)
So I'm finally 80... now what?
_██_
( o_ರೃ Greetings I am the Prim Robotic Moderator, or P.R.O, for short, I will occasionally jump in with relevant asides to improve your learning experience (a cheesy idea shamelessly torn from every text book and guide book you've ever read).
Look for my ProTips™.
Post by
goshadstep2lose
2)
Its Rogue Not Rouge!
And Other Basic Rogue Knowledge
Rogue =! Rouge
First things first, you
need
to learn how to spell your class; studies show that rogue is the most often, and most hilariously, misspelled class in the game. While
rogues
are stealthy scalawags,
rouge
is French for red, and American for makeup (probably the exact opposite of stealthy), and everyone knows rouges are terribly
OP
. While knowing how to spell your class doesn't reap any direct benefits, its the #1 preventative measure for getting kicked out randoms, not getting invited to raids, and/or getting beaten up in the boys restroom during recess.
So, what exactly are rogues?
Rogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also use poisons that damage or cripple their enemies, reducing their effectiveness in battle. Groups will find rogues valuable, for not only do they deal massive damage, but they can open locked doors or chests, and disarm hidden traps as well.
For a less romanticized and more down to earth translation: Rogues wear leather, and deal damage only slightly higher than other damage speced
classes
. Rogues, like druids, have a permanent stealth ability, that lasts until canceled by taking damage, or dealing damage, and is a key ability for the class. Rogues also have
alot
of CDs and are arguably, the most cd dependent class in game (which adds a unique aspect to the gameplay of rogues). Rogues also have to use poisons that damage or cripple their enemies. Groups will find rogues valuable, not only because they need warm bodies to fill dps slots, but because rogues have the potential to out-dps all the other filler in the group.
The main appeal of the rogue is the ninja/assassin class character that is not filled by any class in game. Stealth is a very powerful and useful ability, and when used properly, can be game changing.
What races are available to me?
Horde:
Orc
Troll
Undead
Blood Elf
Alliance:
Human
Dwarf
Gnome
Night Elf
What weapons can I use?
Daggers
Thrown
One-handed Swords*
Bows*
Crossbows*
One-handed Maces*
Fist Weapons*
Guns*
One-handed Axes*
* = requires training
What is energy?
Energy is the rogues resource for the vast majority of their abilities. Energy is like mana, except awesome. Energy regenerates at a rate of 10 energy per second and, because of this, there is little or no tedious downtime waiting for energy, like there is for mana (also there is no need to waste bag space and money on water!)
There are no stats that directly affect energy's regeneration rate or cap (which is 100-130) there are however many talents.
What are combo points?
Combo points are what blizz uses to add a unique flair to the class. Combo points are small red dots on the right side of your enemy's UI that are built from using abilities appropriately named combo moves, then consumed by abilities called finishers.
Combo moves can add 1-2 combo points to the target depending on the abilities used, and certain talents/glyphs can increase these amounts, however the target can never have more than 5 combo points on it at a time.
Finishers, on the other hand, consume the combo points on the target, and the strength of the finisher is increased per each combo point consumed
List of combo moves
Sinister Strike
(1)
Backstab
(1)
Gouge
(1)
Riposte
* (1)
Ambush
° (2)
Garrote
° (1)
Cheap Shot
° (2)
Ghostly Strike
* (1)
Hemorrhage
* (1)
Mutilate
* (2)
Shiv
(1)
* = learned through talents
° = requires stealth
List of finishers
Eviscerate
Slice and Dice
Expose Armor
Rupture
Kidney Shot
Envenom
Deadly Throw
Post by
goshadstep2lose
3) Professions and Their Benefits
What profession should you take as a rogue? It's a damn good question. With the fantastic job that blizzard has done to balance the benefits of professions this section of the guide is the one most influenced by hearsay and anecdotal evidence. I would definitely suggest picking up first aid, and, if this is your first or second character, a crafting profession of your choice and the gathering profession that supports it (as well fishing if you chose alchemy).
When it comes to professions, like all things, the choice is yours. There are, however, aspects of certain professions that may sway your decision.
3a. Gathering Professions
Herbalism
supports: Inscription, Alchemy
Free HoT every 3 mins
Certain herbs will
buff
you when gathered
Mining
supports: Blacksmithing, Jewelcrafting, Engineering
Slight passive stamina buff
Skinning
supports: Leatherworking
Slight passive crit buff
Since it has the only offensive bonus of the gathering professions, it is the only one suitable for endgame raiding (but it is still inferior to all the crafting professions stat bonuses)
3b. Crafting Professions
+
pro
-
con
Leatherworking
+
rogues wear leather, and having a steady source of upgrades outside of quest rewards can make the leveling process (and even gearing @80) alot smoother
+
stat bonus is adequate for end game raiding
+
relatively easy to level compared to other crafting professions
+
cheaper leg armor/bracer enchants at higher levels
Blacksmithing
+
craftable weapons, a steady source of weapon upgrades can make the leveling process smoother if you dont have access to heirlooms
+
one of the better end game stat bonuses
-
the majority of the crafted items are unusable by the rogue, and there isn't a huge market for lowbie crafted items
Tailoring
+
stand alone profession (materials are looted of humanoids as opposed to being mined or gathered with another profession)
+
stat bonus is adequate for end game raiding
+
cheaper cloak enchants at higher levels
+
nets
prove very useful in pvp and while soloing
-
the majority of the crafted items are unusable by the rogue, and there isn't a huge market for lowbie crafted items
Enchanting
+
having constant access to free enchants as you are leveling will make the process of leveling alot easier
+
stand alone profession (materials are disenchanted from other green/blue/purple items that you no longer have use for)
+
stat bonus is adequate for end game raiding
-
difficult to level
Inscription
+
cheaper shoulder enchants at higher levels
+
second
hearthstone
makes leveling easier
+
everyone uses glyphs, being a scribe will prove to be a great source of income
Jewelcrafting
+
easy to level
+
second best end game raiding profession
+
arguably the most Lucrative profession in game
Engineering
+
the best end game raiding profession
+
many consider it a must have for PvP as well
+
generally considered to be the most "fun" of all the professions
-
also considered to be one of the most difficult to level
Alchemy
+
another very lucrative option
+
potions, like enchants, can be very very beneficial while leveling
+
stat bonus suitable for end game raiding
3c. Secondary Professions
Cooking
While having free food is always nice, this profession really shines with all the extra buffs it offers you as you are leveling from the special foods you cant buy from vendors
First Aid
A must have for all rogues, First Aid is arguably the easiest profession to level, as well as the one most integral to leveling; while leveling bandages will generally be more than enough to heal you to full in only a 8 seconds, and can cut your downtime in half
Fishing
supports: Alchemy and Cooking
While many consider leveling fishing a chore, it is a must have if you plan on leveling alchemy or cooking, as both of those professions benefit extraordinarily from having a steady source of fish
Post by
goshadstep2lose
4) What Spec Should I Take?
The first thing to consider is what aspect of the rogue class you find most appealing;
are you into the idea of the stealthy ninja?
do you like the idea of using deadly poisons to gain an advantage on your foes?
does the prospect of cutting down multiple enemies in a flurry of steel get you hot?
A common misconception about rogues, as the only non-hybrid melee dps, that the playstyles of the 3 specs are the same, or even similar. Subtlety, assassination, and combat are all very different specs, and play like very different versions of the class. I suggest even trying all 3 if you have the time and gold, to give you a feel for the class.
Each Spec has its own strengths and weaknesses:
4a. Subtlety
(Sub/Hemo/Shadowdance/ShD/HaT)
+
fast, hard hitting openers
+
great for pvp at low levels
-
becomes the slowest leveling spec at mid range- upper levels
-
heavy
reliance on stealth
-
hardest spec to down multiple mobs with
Subtlety
is a tree that is built around hitting your target hard, and hitting it fast, while avoiding attacks until you are safely able to return to the shadows and strike again. Subtlety is
the
stealth build; while all rogues benefit from the use of stealth, subtlety rogues capitalize and improve on the ability the most.
Through various talents such as
Master of Deception
and
Camouflage
, sub becomes the spec with the most effective stealth; and, with talents like
Master of Subtlety
,
Initiative
, and
Premeditation
, the spec with the most to gain from using stealth effectively. With this reliance on openers, blizz was also kind enough to grant sub talents like
Elusiveness
,
Preparation
, and
Filthy Tricks
to give sub rogues the most accessible stealth as well.
4b. Assassination
(Mut/Ass/Envenom/Mutiprep/hfb/Envenomprep)
+
great control means less damage taken, which means less down time
+
extremely mobile spec
+
great for PvP at higher levels
-
the slowest leveling spec at lower levels due to lack of talent synergy
-
hardest spec to itemize weapons for (requires two daggers post-50)
If Subtlety was the opener build,
Assassination
would undoubtedly be the finisher build. Assassination rogues take control of the fight, then kick their targets while they are down. With its amazing control, mobility, and heavy hitting burst damage, it's really no wonder that "the" pvp spec for rogues at 80 has remained some form of an assassination build since WotLK went live.
Another obvious strength of assassination would be its powerful (and sometimes crippling) reliance on poisons. Assassination rogue poisons are by far the most powerful poisons available to players, thanks to talents such as
Master Poisoner
,
Vile
and
Improved
Poisons, and
Deadly Brew
(which allows 3 individual poisons to be on the target at once).
If an assassination rogue isn't crippling his target via poisons, he is surely about to send them to an early grave with one of his finishers on
s
t
e
r
o
i
d
s
.
As with subs extra access to stealth, assassination gets the perfect
combo move
to go with its finisher heavy tree. In fact, half the time a raiding assassination rogue will only need to mutilate once to be back to 4 combo points after a finisher!
4c. Combat
+
strong all around
+
easiest spec to itemize weapons for
+
most efficient spec for taking down multiple mobs at once
+
little reliance on stealth
+
most viable spec for soloing elites
-
sub-par for pvp at mid range to upper levels
-
slowest combo point generation of the three trees
Combat
is the tree that will take you the furthest from the stealthy assassin aspect of the rogue class, bringing you closer to a warrior than a ninja. Combat relies the least on openers, the least on finishers, and the least on combo moves of the three trees. Combats strengths are its hard hitting normal melee attacks, passive and active survivability, and
super
strong
cooldowns
.
Because of the well rounded talents combat provides, it is widely considered in the rogue community as the best tree for leveling a rogue, and with good reason! Of all three trees, combat is the only one effective at
A
o
E
ing down targets pre-80 and it is the only tree with the combined damage output and survivability to make the prospect of soloing quest mini-bosses and elites realistic. Due to its combined multitarget capabilities, passive survivability, strong cooldowns, and active mobility, combat is the fastest tree to level to 80 with.
Post by
goshadstep2lose
5) Combat Leveling, Spec, and Glyphs
5a. Key Abilities
Sinister Strike
Riposte
Eviscerate
5b. Combat Leveling
So you picked combat, well lets get started.
The first thing you will learn about combat is that
Sinister Strike
(SS) is your bread and butter; it is your main attack and it hits like a truck; as you level you will find talents that make it hit harder, and glyphs that make it build combo points faster, both of which are welcome. Although its base energy cost is 45, your first two talent points can and should be spent reducing its cost to 40.
The Second thing you need to learn about combat is to
never use daggers
for your mainhand, while they are fine as off handed weapons, your sinister strike damage is partially based on your mainhand weapons damage range; ergo, the slower your mainhand, the harder sinister strike (and riposte) will hit, the faster you will level.
When you hit level 15 and are able to get your first glyph, you will defiantly want to pick up a
Glyph of Sinister Strike
from the AH as well as your
lock picking glyph
if you plan on leveling lock picking (you should be).
Another thing about combat that you will notice eventually is you don't always need to open with garrote or cheap shot on a target like you do with assassination or subtlety builds. Stealths main use for combat is the ability to slip past aggressive NPCs you would otherwise be wasting your time on.
At level 20 you will gain access to
Riposte
, an ability only usable after parrying an attack, however, with a 11% parry chance at this point you will probably see it at least once every fight or so. You will find soon enough that it is your hardest hitting attack as well as being your cheapest attack.
Once you reach level 30 you will unlock your next major glyph spot and be able to talent for
Blade Flurry
which will mean you will finally be able to multi-target effectively. For your next glyph spot pick up the
sprint glyph
which will not only increase your chances of escaping a hazy situation, but will also decrease the downtime between mobs when used correctly.
At level 40, the talent
Adrenaline Rush
becomes available; while very powerful when used on its own, if you were to combine it with Blade Flurry, you would effectively quadruple the special attacks you would normally be using, spread out over 2 (or more) targets. This is the art know as CD stacking, and it will become even more effective and prevalent as you level up.
Hitting level 50 brings no major changes to your gameplay other than access to the two point talent
Unfair Advantage
which will greatly increase your multi-target capabilities, it is for this reason I suggest switching your sprint glyph for the
evasion glyph
which will not only increase your survivability for 5 extra seconds, but will mean 5 free auto attacks when AoE farming.
Congrats! you are now level 60, this means that you have alot of abilities to upgrade and finally have access to
Killing Spree
. First things first however, time to replace your second major glyph again, this time with a
glyph
that allows you to use Killing Spree almost every minute. And yes, Killing Spree is as awesome as it sounds, it hits multiple targets, looks awesome, and will one shot most of the npcs you encounter.
Since you are also now in outland and have access to a flying mount you may want to drop your safe fall glyph to pick up
Glyph of Blurred Speed
or, if you want to save money, you can wait till 70 when your final minor glyph spot is unlocked to pick it up.
5c. Combat Builds and Glyphs
19
29
39
49
59
69
79
Post by
goshadstep2lose
6) Assassination Leveling, Spec, and Glyphs
6a. Key Abilities
Cheap Shot
Mutilate
Kidney Shot
Eviscerate
/
Envenom
6b. Assassination Leveling
Leveling as assassination will be very very tricky at first, since the tree is built around abilities you wont get until much much later. Its for this reason I don't suggest attempting assassination until 50, when
Mutilate
becomes available. If you insist on assassination for the pre-mutilate levels, simply follow the specs below (Make sure you are using a slow sword/axe/mace/fist MH to maximize your sinister strike damage), spending 2 points in combat for
Improved Sinister Strike
, taking the
Glyph of Sinister Strike
, and later the
eviscerate glyph
. Your rotation for the first 49 levels is simply cheap shot, sinister strike to 4-5 cps and eviscerate.
Once you reach 50, you will and gain access to
Mutilate
and you will need to
reglyph
,
respec
, and find a dagger for your mainhand and offhand (if you dont already have them). Assassination is built around the use of mutilate and at 50 it replaces sinister strike as your combo move and it will almost double your combo point generation. With this new found combo point generation, you will, for the first time while leveling assasssination, be able to stunlock targets down for up ten seconds (Cheap Shot+Mutilate+Kidney Shot) while this is alot more useful in pvp (being able to take people down without them touching you is pretty IMBA) it also has its uses while leveling.
For instance, if you have been grinding and you are about to need to stop to bandage/eat to regain lost health, you can simply Kindney Shot your targets as opposed to Eviscerating them (as with Eviscerate you may take a few hits from the NPC before you are able to finish him off) prolonging your killing before you need to stop for downtime. a quick Kidney Shot can also be helpful if you find your NPC fleeing into another group and you dont have the energy for a mutilate, or the combo points for an eviscerate, to finish him off. A few points from a Kidney Shot can give you the time needed to finish him off with white attacks.
The major difference between assassination and the other specs listed for leveling, is that assassination doesn't go deep enough into the tree to take its 51 point talent, the reason being is that abilities like
Slice and Dice
(which becomes key to the tree after mutilate) and
Hunger For Blood
are great for raiding, but a generally very poor for the short bursty fights you encounter when leveling. That is why after level 50, it's suggested that you start spending your points in combat and subtlety to get ahold of some of the passive damage and utility they bring to the table. First, a mix of the
two
and then at 71, when you have enough points to get to
Blade Flurry
, respec to
41/21/0
and continue to 80 spending the remaining points on the sub talents you
lost
. Blade Flurry's biggest leveling strength is the built in cleave that not only effects your normal attacks, but also your combo moves and your damage dealing finishers; this allows you alot lot more freedom in when, where, and what you can pull, and will have a significant effect on your leveling.
6c. Assassination Builds and Glyphs
19
29
39
49
59
69
79
Post by
goshadstep2lose
7) Subtlety Leveling, Builds, and Glyphs
7a. Key Abilities
Ambush
Gouge
Backstab
Hemorrhage
7b. Subtlety Leveling
More to come.
7c. Subtlety Builds and Glyphs
19
29
39
49
59
69
79
Post by
goshadstep2lose
8) Lockpicking, Poisons, and other random FAQ
8a. Lockpicking
As the stealthy, ne'er-do-well class, blizzard saw fit to give us the ability to get into
things
and
places
that others normally could not. Should you level lockpicking? Yes; it's a steady source of income and adds to the whole "rogue" experience, it's easy to do (via
pickpocketing
and some pretty little boxes just left lying
around
) and can be very
rewarding
. If you do plan on leveling lockpicking, don't do it without the
glyph
, it takes pick lock's unreasonably long cast time (5 seconds) and makes it an instacast, a must have for anyone considering lockpicking.
For more information on how to get started, and where to go when, check out bagwell's
guide to lockpicking
8b. Poisons
Poisons are the rogues self enchants for their weapons and an integral part of the leveling process, but which poisons you should use is surprisingly simple, despite which tree you chose. Poisons become available at level 20, and you should always have a stock of the relevant highest level poisons on you, purchased from your local poison vendor (check near the rogue trainers).
Level 20-31
Instant MH / Instant OH
Level 32-79
Wound MH / Wound OH
_██_
( o_ರೃ
ProTip:
If you are having trouble with flee'ers pulling unwanted mobs in an area, replace your OH poison with
Crippling Poison
so they cannot escape. Be sure to change it back to instant/wound once there is no longer threat of extra pulls.
8c. F.A.Q.
Why should i level a rogue?
or:
What do rogues offer at level 80?
Rogues currently have both the number 1 and the number 2 highest dps specs
for level 80 raiding, as well as two very different, competitive PvP specs. Rogues also bring either the
3% crit debuff
or the only viable
4% increased physical damage debuff
to raids, as well as an
MS with a 100% uptime
and an
on demand
enrage dispel
. Rogues also have
Tricks of the Trade
, which is a
5%
damage buff to a nearby melee, as well as the best MD in game.
What is the fastest spec to level with to 80?
Combat
; all the way
Why should I use
Wound Poison
when
Instant Poison
hits harder?
Because, while Instant Poison procs for harder hits, Wound Poison procs more often; the tooltips are misleading_██_
( o_ರೃ
ProTip:
After level 32, the only rogues that should be using instant poison are ones with at least 3 talent points spent in Improved Poisons
I heard that I needed to do a quest chain to use poisons... is that true?
no
I can only use daggers, where do I learn new weapon skills?
From
weapon trainers
in each factions major cities (make sure you check each trainers
page
to see what exactly they can teach).
Post by
goshadstep2lose
9) Heirlooms & Enchants
9a. Heirlooms
Heirlooms can greatly change your game, for instance, the hit on heirloom gear makes maxing out precision in the combat build less important (only 0-1 points need to be spent as opposed to 5 to reach the yellow hit cap) and those points can be spent
elsewhere
(like in mace spec)
they can also cut your time spent leveling in half, through superior damage, increased survivability, and most importantly, the multipliers to experience gained
If you already have an 80, spending the small amount of time grinding for the following heirlooms will save you alot of time during the process of leveling
Regardless of spec
Ranged
Shoulders
Chest
Ring
Trinket
x2
Combat weapons
MH
/
OH
Assassination weapons
Levels 1-49
MH
/
OH
Levels 50-80
MH
/
OH
Subtlety weapons
MH
/
OH
_██_
( o_ರೃ
ProTip:
If you are planning on leveling in BGs and you aren't a
human
you should also pick up an Inherited
Insignia of the Horde
/
Alliance
. However, you should disregard the other
resilience BoA gear
; its resilience is minimal and cuts into your more important DPS stats... low level rogues should be more worried about globalling their opponents than trying to out last their damage; if you are caught out of stealth and stunlock at a low level, you're dead anyway.
9b. Enchants
So you've gotten you're heirlooms- great, now lets look at enchants. Like with heirlooms enchanting gear that you will have through the process of leveling is
definitely
worth the trouble. But, since we are dealing with end-game vanilla enchants (only the enchants from the original game work on heirlooms) you may have some trouble finding them- don't be discouraged, it's still worth the effort.
For your
chest
the only real choice is
Greater Stats
.
Major Health
and
Stats
are both better than nothing, but you will definitely get the most bang-for-your-buck with the 4 agi, 4 sta, and 4 stamina from Greater Stats.
Don't bother getting a scope for your
bow
unless you plan on leveling a hunter.
For your weapon, there are a few choices...
Crusader
,
Fiery
,
Lifestealing
, and
Agility
all have a place in leveling where they are arguably the best enchant.
Crusader
is a PPM enchant with a nice heal and some great burst damage. Despite popular belief they
do
stack (I would never put it on my OH, though). It should also be noted that the effects of crusader are greatly diminished every level past 60 and it should be replaced at that time.
Fiery
also a PPM enchant, the static damage is amazing at lower levels, but quickly looses its value after 20, and should definitely get replaced.
Lifestealing
another PPM enchant, its like a combination of the heal from crusader, and the static burst from fiery... likewise it shouldn't be used after 20ish
Agility
is a flat, passive, 15 agi increase and offers a great damage boost, as well as a bit of extra survivability through its armor and dodge. A safe choice for your enchants, and definitely the one i would suggest for both your weapons.
Post by
goshadstep2lose
10) So I'm Finally 80, Now What?
Helpful Threads:
Mutilate Raiding.
Combat raiding.
Pocket Guide to WOTLK
Pre-Heroics & Raid Gear Guide
How to Use a Spreadsheet: Maximizing DPS
3.3 Rogue FAQ
Other Helpful Forums:
Elitist Jerks
Arena Junkies
Official Rogue Forum
Official DPS Forum
Official PvP Forum
Post by
Squishalot
Safe to post yet?
Looks nice - looking forward to seeing this. As long as the content is something more than 'Combat > all' :)
(Yes, I trawled through all 5 pages of the 'Subtlety levelling guide' earlier today while searching for an up-to-date 60+ levelling spec.)
Post by
Liquoid
I think goshadstep2lose is a pretty cool guy. eh creates guieds and doesn't afraid of anything.
Post by
545074
This post was from a user who has deleted their account.
Post by
150134
This post was from a user who has deleted their account.
Post by
Squishalot
What weapons can I use?
Daggers
Thrown
Swords*
Bows*
Crossbows*
Maces*
Fist Weapons*
Guns*
One-handed Axes*
* = requires training
link
: Rogues can use a wide variety of melee weapons, such as daggers, fist weapons,
one-handed
maces,
one-handed
swords and one-handed axes.
Given that you emphasised 'One-handed' for Axes, it might be confusing if you don't also include it for swords and maces too.
Post by
goshadstep2lose
Given that you emphasised 'One-handed' for Axes, it might be confusing if you don't also include it for swords and maces too.
thank you, fixd
Post by
Squishalot
Not sure if professions section is finished yet, but did you want to include gathering professions? +Crit is nice, +Stam helps when levelling as a relatively squishy class, and Lifeblood is probably the only in-combat heal that a Rogue will get.
Post by
goshadstep2lose
nah i have alot more planned for the professions section kinda burnt out atm
the section needs alot of formatting and is only about 1/2 way done
Post by
Squishalot
Ok, I'll wait for the next update :)
Guide writing actually really sucks - it's a helluva commitment, and people spend the first week ripping it to shreds. The gratification you get will slowly come in over the coming months though.
Post by
Hurono
Ok, I'll wait for the next update :)
Guide writing actually really sucks - it's a helluva commitment, and people spend the first week ripping it to shreds. The gratification you get will slowly come in over the coming months though.
This. Though I already appreciate what's here. :D
Now to go farm some emblems for a mace or two and a ranged...
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